Saturday, August 26, 2006

"New" Evidence of Aztec Resistance

An interesting story popped up on Reuters. I thought I'd share it here.

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CALPULALPAN, Mexico - Skeletons found at an unearthed site in Mexico show that Aztecs captured, ritually sacrificed and partially ate several hundred people traveling with invading Spanish forces in 1520.

Skulls and bones from the Tecuaque archaeological site near Mexico City show that about 550 victims had their hearts ripped out by Aztec priests in ritual offerings, and were dismembered or had their bones boiled or scraped clean, experts say.

The findings support accounts of Aztecs capturing and killing a caravan of Spanish conquistadors and local men, women and children traveling with them in revenge for the murder of Cacamatzin, king of the Aztec empire’s No. 2 city of Texcoco.

Experts say the discovery proves that some Aztecs did resist the conquistadors, led by explorer Hernan Cortes, before the Spaniards attacked the Aztec capital, Tenochtitlan, now Mexico City.

History books say many indigenous Mexicans welcomed the white-skinned horsemen in the belief they were returning gods, but turned against the Spaniards once they tried to take over the Aztec seat of power in a conflict that ended in 1521.

“This is the first place that has so much evidence there was resistance to the conquest,” said archaeologist Enrique Martinez, director of the dig at Calpulalpan in Tlaxcala state, near Texcoco. “It shows it wasn’t all submission. There was a fight.”

Kept in cages, the caravan was apparently captured because it was made up mostly of the mulatto, mestizo, Maya Indian and Caribbean men and women given to the Spanish as carriers and cooks when they landed in Mexico in 1519, and so was moving slowly.

The prisoners were kept in cages for months while Aztec priests selected a few each day at dawn, held them down on a sacrificial slab, cut out their hearts and offered them up to various Aztec gods.

Some may have been given hallucinogenic mushrooms or pulque — an alcoholic milky drink made from fermented cactus juice — to numb them to what was about to happen.

“It was a continuous sacrifice over six months. While the prisoners were listening to their companions being sacrificed, the next ones were being selected,” Martinez said, standing in his lab amid boxes of bones, some of young children.

“You can only imagine what it was like for the last ones, who were left six months before being chosen, their anguish.”

The priests and town elders, who performed the rituals on the steps of temples cut off by a perimeter wall, sometimes ate their victims’ raw and bloody hearts or cooked flesh from their arms and legs once it dropped off the boiling bones. Knife cuts and even teeth marks on the bones show which ones had meat stripped off to be eaten, Martinez said.

Aztec warriors whitened the bones with lime and carried them as amulets. Some were used as ornaments in homes.

In Aztec times, the site was called Zultepec, a town of white-stucco temples and homes where 5,000 people grew maize and beans and produced pulque to sell to traders. Priests had to be brought in for the ritual killings because human sacrifices had never taken place there, Martinez said.

On hearing of the massacre, Cortes renamed the town Tecuaque — meaning “where people were eaten” in the indigenous Nahuatl language — and sent an army to wipe out its people.

When they heard the Spanish were coming, the Zultepec Aztecs threw their victims’ possessions down wells, unwittingly preserving buttons and jewelry for the archaeologists.

The team began work in 1990 and is only now finishing its investigation. It found remains of domestic animals brought from Spain, like goats and pigs.

“They hid all the evidence,” said Martinez. “Thanks to that act, we have been allowed to discover a chapter we were unaware of in the conquest of Mexico.”


- Reuters
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Tuesday, August 22, 2006

Another Brief Update... I'm Still Alive!

STILL ALIVE...

But very, very swamped with preparations for the semester. I will try to get some emails out to all of you who've recently written this weekend.

Some progress has been made on the website front. I have a new design for Honved.com that I am reasonably pleased with, and a backup design (and backup domain name) if things go far south again with Geocities. So far, things are looking up with my offline site-building strategy, though I'd be the first to admit I haven't made nearly as much progress as I'd like given the extraordinary limitations on my time recently. I forgot how "fun" teaching could be for my off time.

Also, did manage to get in a miniatures game last Thursday. Pre-Dreds, no less. Pre-Dreds for the Spanish-American War!! We did Manila Bay. The game went very well. Finally seem to have found a set of rules that do what I would have liked to have done with my own, minus the headaches. Was, all in all, a very good experience, and a welcome respite from all the paperwork, bureaucracy, and syllabus writing. I'm afraid I don't have any photos to share - I forgot my camera phone, and Jen's isn't sending them to the right email address, but if I manage to salvage any, I shall be certain to post them here.

Incidentally, Mr. Pecson, if you're reading this: the Spaniards didn't manage to break out, but they did a fair amount of damage to the Yanqui Imperialistas before they passed into the great blue beyond. A good fight was had by all.

As for my personal situation, I will simply say that I haven't stopped missing everyone in Virginia (nor am I likely to - I hope to keep up contact and visit with all of you in the D.C. area as much as is possible), but that I am very gratified to have made good friends here who share similar interests. It's nice to have friends in the old home, and friends in the new, and a rather unique experience for me... I'm not particularly good at meeting people (I know, I know, this comes as an absolute shock to many of you).

All and all, I am starting to acclimate. With any luck, by the time I've been here a decade, I might even be willing to call it "home", instead of just "the new place".

Well, it's off to a department meeting. Will have something concrete and far less rambling once things have finally calmed down. It feels like nothing has been stable since around February of this year, and truth be told, this is really the case. From one firefight to another, it seems. But I'm healthy, generally happy, and free of any exotic diseases. What else can a man want?

Wednesday, August 09, 2006

Hallelujah!

TODAY I miraculously gained access to my Yahoo Geocities account again. This may not seem like a big deal to most of you, but if you're familiar with the crappy year this has been, not having access to my web domain was a big part of the greater annoyance factor.

I am -most- pleased at this development. It wasn't any sort of financial issue, it was merely a matter of my password finally being recognized again. While I am not yet prepared to declare the problems completely reversed, I am pleased to say that Honved.com may not actually be dead after all, which would mean I wouldn't have to transfer all of my data, writing, etc. to a new server.

I am also pleased to say that I am working on a solution to my -constant- software issues with Geocities. This would allow me to update my site without relying upon their crappy software, and it would allow me to keep a stable format that won't be subjected to the "stylistic changes" Yahoo imposes every forty eight hours. The solution is probably something that most of you with more HTML experience have figured out long ago: a third party webpage editor. However, this is the first time that I've actually got one to DO what I want it to do. Now, the real test will be to see if it actually works WITH Geocities. I'm not going to put all my bets on this possibility, but if it works, I'll finally realize the goal I've been working on since beginning Honved.com some four years ago: a site that could will be REGULARLY updated and which, with some experience, take on its OWN unique look.

Whatever the final decision is, the site will never be as wonderfully cool looking and inspirational as something like the Major General's Site, but I'd like to think it'll be pretty cool, just the same.

At any rate, I have another reason to be in a slightly better mood today.

Monday, August 07, 2006

A Brief Update: Progress on Two Fronts

TODAY hasn't been the best day for email purposes. I had finally set aside time to write to everyone, but I've not had much luck accessing my email. Not sure why; I can get into Blogger just fine. It could be mere coincidence that my email servers are both having technical problems, or it could be any of a variety of other issues. So, I find myself with the time to -briefly- mention a couple notes of progress

First, I have been experimenting with a NEW Website Provider. The site hasn't gone live yet, and I shall not be announcing it in the near future - I'm fairly impressed with the provider's stability, but (surprisingly, for this particular provider), the interface is not particularly user friendly. It may become more friendly after I've had enough time to play around with it.
I plan to move all of the Honved.com content over as soon as I find a better provider - at the moment, however, I can't even get into my Geocities account. This is unrelated to my email issues - Geocities simply stinks. The latest drama is that my log in isn't being recognized consistently; when it is, nothing happens. I'm not surprised, but annoyed. I've already lost one site (Corvinuspress.com) due to Yahoo Geocities incompetence. I won't be pleased to lose another, particularly given all of the work I'd done on Honved. (And all the friends, and apparently at least one enemy I've made as a result...)

Second, I have made a bit of progress with the boardgame I'm developing. I finally managed to sit down and look through some notes made by my chief "Content Editor" to incorporate some of the changes he's suggested. I think I may break it out for a public playtest sometime in the near future, assuming I find a way to print the board which is acceptable to me. I'm not going to do the whole "taping sheets of paper together" thing. It just looks sloppy to me. I know lots of people, very talented people, do it that way. But I can't. It's part of my OCD, I suspect. I just have a weird thing about aesthetics.

At any rate, stay tuned for further developments on both fronts. Also, hope to have email up and working again shortly so that I can write to several folks probably wondering why I haven't replied.

Friday, August 04, 2006

Campaign Diary in Photos

Haven't had much time to write, lately. My mother just finished her visit, and between her time here and my busy schedule getting ready for my new teaching position, things have been a tad bit hectic. Several of you who know me personally are probably awaiting emails - you'll get 'em, I'm just swamped atm.

As a bit of evidence that I am not, indeed, dead, as has been rumored (funny story about that I'll have to tell one day, incidentally...), here are some photos from recent engagements on the field of miniature battle - I've listed them in (very roughly) chronological order, beginning with the first engagements of July, and working through to our struggle tonight, my first game of Aerodrome WW1 in two years, along with some brief explanatory notes.


"Might of Arms"
Late in June, Paul put on a game of MOA. It was my first game of MOA and I was pretty impressed by the ruleset, despite some truely awful dice rolling and very bad luck on the Macedonian side of things. Unfortunately, Jay had a hell of a time against the Persian cavalry on the Macedonian right (one guess as to who was in command of that cavalry - and yes, she was just as merciless as always), while I really suffered on the left with a combination of bad strategic decisions on my part, lousy dice rolling, and that bloody inconvenient river. If Alexander really was Zeus-Ammon, you'd think he would have picked a better place to put the damn thing. Of course, I was the moron who chose to follow the Persians into the water rather than letting them cross. You know, perhaps the fact that Alexander and I share a name really is a mere coincidence. This Photo was taken by Paul - all of my photos of the engagement came out like garbage.


"British Grenadier"
Next session, Mike put on a very interesting game of "British Grenadier", a set of Revwar rules that my good friends Tim and Phil M. had both mentioned several times.Unfortunately, I haven't been able to play them with Tim or Phil yet (hope to do so on one of my trips back east), but I did manage to get in on Mike's game, based upon part of the Long Island Campaign. Impressive system, indeed. Of course, I was playing on the only side that any loyal subject of his majesty would consider, even briefly. Left is a pretty good shot by Paul of the battle setup.

In general, we needed to cut the road and mop up the remnants of a Continental force before it could retreat to safety. Our subsequent plan worked out as well as it could, though the advance moved pretty slowly. British Grenadier has an interesting initiative and command system, and units sometimes fail to move quite as far as one might like. To the right, you can see the (unintentionally) staggered British line approaching while a thin blue line of Militia, holding a solitary hill in the middle of the killing zone. (Paul took this one, too.)

On the American right, another unit of American militia held the woods near the bridge that you see in the setup photo. Amazingly, these doughty little bastards, lead by none other than Old Put himself, held off assault after assault, up to and including efforts by British Grenadiers and Hessian Jaegers. They had seemingly limitless endurance and an iron-shod constitution. Finally, they succumbed to a flank march, deftly directed by Jay, but not before Paul dubbed them"the bravest militia known to man." Of course, the collapse shocked all of us at this point, after witnessing the little bastards stop everything that King George could throw at them. I was prompted to remember the favorite DeForest Kelly quote often offered up by Bob at Revwar and ACW games. "Militia! That's what comes of leadin' militia!" The route of the rest of the American force, after a heck of a fight, soon followed. I'm sure there's a joke about "right wing militia" and "constitution" somewhere. I'm just too tired to find it.(Yep, you guessed it. Paul took this one, as well. I really don't get along well with cameras.)


"Aerodrome"


Aerodrome is an interesting little game of WW1 dogfighting that Aaron and I first discovered at Historicon three or four years ago. We thought it was a real gem and brought it home. Some of the Irregulars loved it, others hated it. It's very popular here with the San Diego Historical Wargamers. I much prefer it to other WW1 aerial combat games I've played. The image you see here, this time taken by me, depicts the control panel used to plot movements and fire in Aerodrome. (They sell laminated plastic sheets that do the same thing, too.). All of the materials and most of the aircraft in this case were provided by Rob S.; I threw in a few Austro-Hungarian and Italian planes for good measure, but Rob's collection is really lovely, and totally stole the show!

During the game, I did some pretty severe damage, but got only one (that's right, ONE) kill, and that was during the warm-up skirmish, and so didn't count. This time around, I flew a Roland CII in the warm-up round, a Hansa-Brandenburg D1 in the first round, and a very interesting Halberstadt seaplane in the final round. Got one kill in the warm-up, did some heavy damage in the first round, and managed to get myself blown to pieces during a balloon busting round on the third. And guess who sent me to my untimely death? Why the she-devil herself, my lovely wife!

I enjoyed flying the CII perhaps most of all; this is probably because I managed to gain my solitary kill of the evening flying it. (Even if I didn't get credit for the kill!) Sadly, I can't seem to get the photos of our aircraft to load up properly, but it was a good game. Has inspired me to want to do more with Aerodrome again.

At any rate, it's been a real joy gaming with these new friends, and it was a good feeling to take to the skies again. Even if I really stink at it.